![]() ![]() dds, Adobe Photoshop is the industry standard so we'll start in there. You can use any program that will save an image as either a.The main thing is that the TGA or DDS files are place under the COD5 root. Under this folder i would advise to create sub folder to store your different textures set but that's up to you.To store the Texture assets (source files) TGAs or DDS (jpg can also be used but not for alpha textures) you want to create a new folder:Ĭ:\Program Files\Activision\Call of Duty - World at War\texture_assets\.You can unpack using Winrar for example, unpack all in a folder called RAW (create if not there) under:Ĭ:\Program Files\Activision\Call of Duty - World at War\ Althought not mandatory, I would advise that you unpack all the IWD files contained in:Ĭ:\Program Files\Activision\Call of Duty - World at War\main.Should you have any problems, please check HERE. First of all you must have Asset Manager in working order.
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